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Changing Properties

Guide​

In this guide, we will make a toggle in the menu to make Moe's Big Ear blendshape changes to 100.

0. Create a menu group and a smart control item​

This guide requires you to have an existing menu group ready. Follow this guide to create a new menu group.

You can create one directly from the menu group component, or alternatively create a new GameObject under that menu group and add the DT Smart Control component.

Add SmartControl

1. Set up the menu item driver​

Make sure the driver is Menu Item and the type is Toggle. Customize the name and icon as you like.

Setup Driver

2. Create a property group​

Create Property Group

3. Drag the Ear object to the fields​

Make sure the selection type is Normal. Drag the Ear object to the add field of Include these objects and Pick Properties From.

Pick Object

info

For more details about property groups, check here.

4. Add the blendshape property​

Find the SkinnedMeshRenderer component and click on Blendshapes. And find the Big ear blendshape and add it.

Click the Blendshapes button again to hide the results.

Pick Object

5. Set the value on active​

Set it to 100 or whatever value you want when the control is active.

Pick Object

6. Done!​

Enter play mode and test the result!

Result