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Smart Control Basics

Create your animations to toggle objects or components on and off, or changing blendshape, component, shader properties etc.!

Control types

The control type determines how you want the objects to be controlled. Currently, there are two types of control implemented.

Control Type

Binary

As the name suggests, this type of control only has two states: off (0) and on (1), controlled by a boolean parameter.

Use cases: Toggling objects and components on and off, changing blendshapes, shaders and properties to a specific value etc.

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Motion Time

This creates an animation with its play time controlled by a float parameter.

Use cases: Controlling blendshapes, shaders and properties with a radial item dynamically etc.

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Drivers

Please refer to the next part of the documentation.