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Smart Control Basics

Create your animations to toggle objects or components on and off, or changing blendshape, component, shader properties etc.!

Control types​

The control type determines how you want the objects to be controlled. Currently, there are two types of control implemented.

Control Type

Binary​

As the name suggests, this type of control only has two states: off (0) and on (1), controlled by a boolean parameter.

Use cases: Toggling objects and components on and off, changing blendshapes, shaders and properties to a specific value etc.

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Motion Time​

This creates an animation with its play time controlled by a float parameter.

Use cases: Controlling blendshapes, shaders and properties with a radial item dynamically etc.

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Drivers​

Please refer to the next part of the documentation.