Introduction
DressingTools2 is a simple but advanced, non-destructive cabinet/wardrobe system. Dressing an avatar with multiple wearables is as simple as just one click!
It also includes advanced features that allows you to customize the bone mappings for incompatible wearables, create your own wearable toggles and blendshapes controls. This can be automatically drafted for you!
By design, DressingTools is portable and not a VRChat-only software. You can use it on newer Unity versions and other game projects without VRCSDK installed.
Getting Started
Features
Currently supported (at the time of writing):
- VRCSDK and DynamicBones not required
- Cabinet system
- Automatic animation generation
- Wearable thumbnails
- Armature mapping from prefabs
- Bone mapping preview and overriding
- Multiple animator merging and animation remapping
- Centralized wearable configuration
- Extensible modules
- Sharable wearable configuration
Will be supported in the future:
- Reading DynamicsBones/VRCPhysBone values generically
- Auto menu and parameters installing and management
- Mixing different clothes for toggling
- Conversion from other tools' configuration